PLD with Chrissy Ward learning effective strategies to develop and support learning and teaching of te reo.  Jim Madden presents a process to follow up the new learning through games of memory, snap, things students can play together as pairs or in a group. The key is communicative language where students are both identifying and saying the words.

  • IRDP-X:  Oral language strategy (Jim Madden)

  • I - Input: - introduce kupu hou to ākonga by getting them to say them after you

- words on flashcards, pictures or symbols, some form of graphic or the actual object as the image or object is shown to the ākonga, say the kupu a couple of times and ask ākonga to repeat after you.

 ”Tēnā, kōrero mai…”- go through until all kupu hou have been introduced

  • - R - Recognition

  • - ask e.g. He pene?  to which they will respond Āe/Kāhore.

  • - keep asking until ākonga give you the correct response to show their recognition

  • - D - Decision Making: - show images to ākonga and give them options

  • - e keri ana, e kōhete ana?  - keri / kōhete

  • - ākonga respond with the correct answer

  • - P - Production:  - show the images of kupu hou to ākonga
    - get them to tell you the correct word or name

  • - X - Extension: - this could be a what kupu is missing.  “He aha te kupu e ngaro ana”
    - Quizlet game
    - Feely bag naming game
    - Kahoot game
    - Memory game, snap

  • Remember!  - the key is communicative language so ākonga are ‘saying’ the kupu not just identifying them.





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