PLD with Chrissy Ward learning effective strategies to develop and support learning and teaching of te reo. Jim Madden presents a process to follow up the new learning through games of memory, snap, things students can play together as pairs or in a group. The key is communicative language where students are both identifying and saying the words.
IRDP-X: Oral language strategy (Jim Madden)
I - Input: - introduce kupu hou to ākonga by getting them to say them after you
- words on flashcards, pictures or symbols, some form of graphic or the actual object as the image or object is shown to the ākonga, say the kupu a couple of times and ask ākonga to repeat after you.
”Tēnā, kōrero mai…”- go through until all kupu hou have been introduced
- R - Recognition
- ask e.g. He pene? to which they will respond Āe/Kāhore.
- keep asking until ākonga give you the correct response to show their recognition
- D - Decision Making: - show images to ākonga and give them options
- e keri ana, e kōhete ana? - keri / kōhete
- ākonga respond with the correct answer
- P - Production: - show the images of kupu hou to ākonga
- get them to tell you the correct word or name- X - Extension: - this could be a what kupu is missing. “He aha te kupu e ngaro ana”
- Quizlet game
- Feely bag naming game
- Kahoot game
- Memory game, snapRemember! - the key is communicative language so ākonga are ‘saying’ the kupu not just identifying them.
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